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Let It Ride Poker Tips & Tricks

Tip #1 : Basic Tips

LET IT RIDE is a hot new table game that is easy and fun to play. In this game, you do not compete against the dealer or other players. Instead, you try to make the best poker hand from five cards. In this game, you bet one chip in each of three betting spots (at a $5 dollar table, you would bet a minimum of three $5 chips). You are then dealt three cards. After looking at your cards, you decide if you want to remove one of your bets or 'let it ride.' The dealer then deals one card face up (a community card) and it 'belongs' to all players. With the fourth card showing, you again have the chance of pulling back one of your bets. Finally the dealer deals one more community card. Then you show your hand. If you are holding a pair of 10s or better, you will be paid according to what you hold--the better the hand, the more you win. If you are not holding a pair of 10s or better, you lose any bets you have on the table.
Tip #2 : Element of Risk

There are 311,875,200 ways to choose 5 cards out of 52, with regard to the order chosen. The total amount the player would lose, assuming perfect strategy, over all possible combinations is 10,933,344. The house edge is defined as the average player loss to the minimum bet, or 10,933,344/311,875,200 = 3.5056792%. The total amount bet over all combinations is 384,256,512. The "element of risk" is defined as the average loss to the average bet or 10,933,344/384,256,512 = 2.8453243%.
Tip #3 : Letting all bets ride?

The biggest mistake most players make is letting all bets ride on a pair of 9s or lower. The game only pays for 10s or better, so holding a 'small' pair isn't justified by the possibility of getting trips or something more. You should let bet #1 ride only on the following hands (which will be the 3 cards dealt to you):

1. A Pair of 10s or Better
2. Three-of-a-Kind
3. A Three-Card Royal
4. A Three-card Straight Flush or Inside Straight Flush

Let bet #2 ride only on the following hands (which will be the three cards dealt to you, along with the first community card):

1. A Pair of 10s or Better
2. Two-Pair
3. Three-of -a-Kind
4. A 4-card Straight (with both 'ends' open)
5. A 4-card Flush
6. A 4-card Straight Flush (any type)
7. Four High Cards
8. Four-of-a-Kind
9. A 4-card Royal

You can see that it's possible to have a hand where you've pulled bet #1, but would let bet #2 ride, like 3 high cards which are dealt to you. You should pull back bet #1, but if the first community card is also a high card, you'd have either an inside straight draw, or the possibility of pairing one of the cards, so you'd let #2 ride.

Played this way, the house still has a 2.8% edge over you and that's pretty stiff.
Tip #4 : How to bet

The player opens a round by placing three identical bets on the betting circles. The player is dealt three cards and the dealer places two community cards in the center of the table, face down. Based on the favorability of the three hole cards, the player can withdraw the first bet or "let it ride" and leave it on the table. The dealer then reveals the first community card. Now the player decides whether to withdraw the second bet. The second community card is then revealed and the hand is scored. Note that the third bet stays on the table with no option to withdraw. Also note that withdrawing the second bet is independent of what was done with the first.



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